

I’m pretty into survival horror but didn’t know what to expect with this – I figured it might’ve gone either way. Thankfully it’s not so dear from Japan, and most of the game is in English so it’s not posing any problems so far. Produced by Rieko Kodama, this was the final Saturn game brought to Europe, and it fetches a pretty penny these days in English. matches being over within the first 20 seconds of play if used effectively against an unsuspecting opponent. These function like super-powered normal blocks, and add a whole new element of strategy which can result in vs. As well as having music which doesn’t irritate, there’s the addition of the titular Sun blocks. The music is a bit grating but there are a few decent songs, it’s just that you hear them less often than the grating stuff.Ĭonclusion: It’s a solid puzzler, although Puyo Puyo Sun takes the prize for best puzzler in my eyes. With a compelling premise like that you’re hardly going to be concerned with graphics and animation! I don’t have anything more to add on that note. On the other hand, this is a game in which you compete to become the princess’s royal zookeeper. The characters look like inflatable sex dolls, and they animate rather like sex dolls for that matter too. On the one hand they are aesthetically rather ugly, like a bad version of Clockwork Knight’s charming graphical style. I should mention the graphics in this game, which are really strange.
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After an early build-up and settling in, matches in Baku Baku Animal often become a series of surprising comebacks and reversals, with one person sending over lots of blocks, nearly killing someone, the other person then getting a large combo which almost kills the original player, and so on with these combos sending blocks back-and-forth until one person finally loses control and kicks the bucket. The closer you are to having your screen filled up (gAmE oVeR), the greater the potential to win the match with one incredible, devastating combo. I’m finally starting to understand one of the most important elements of a game like this, namely risk-reward. Chaining combos or disappearing large amounts of foodstuffs in a single move drops new blocks suddenly on your opponent’s side of the screen. Like Puyo Puyo, you compete in splitscreen mode against a computer or human opponent.

It essentially revolves around pairing animals with foodstuffs: monkeys with bananas, dogs with bones, mice with cheese, etc. Have to say it’s a pretty decent riff on the Puyo Puyo/Tetris formula. I believe this was released in the West as simply Baku Baku.
