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Playtesting: All the amazing people who took the time Ghostfire Gaming Pty Ltd. Hollow and the Grim Hollow logo are trademarks of
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“C4Burgers” Brechin, and Tom “Viking Walrus” Garland. Scheerer, Ian “Butters” Gratton, Caleb “Connendarf” the respective copyright holder of that material.Įngelhardt, Nelson “Deathven” DiCarlo, Cameron Ghostfire Gaming, the Ghostfire Gaming logo, Grim Reference toĭiscord Community Managers: Lukas “Toasti” copyright material in no way constitutes a challenge to Marketing: Ian Gratton, Kathryn Griggs, Grim Hollow: The Campaign Guide © 2021, Ghostfire written permission.Ĭartographers: Damien Mammoliti, Jeff Todds Mhlaba, Tijana Janković, Titus Lunter, Tony Sart. Keizer, Suzanne Helmigh, Svetlana Kostina, Thabiso Game Content may be reproduced in any form without Kristensen, Oriana Menendez, Randy Vargas, Sam of this work other than the material designated as Open
GAZER MAN GRIM DAWN LICENSE
Palamarchuk, Nicola Matkovic, Olga Drebas, Ona Open Game License version 1.0a Section 1(d). Klaher Baklaher, Leanna Crossan, Linda Lithén, Marius Product Identity (see above), the game mechanics of thisīota, Marzena Piwowar, Mattia Rangoni, Mikhail game product are Open Game Content, as defined in the Garcia, Isabel Gibney, Israel Laborda, Jokubas Uogintas, Open Content: Except for material designated as Interior Illustrators: Andreia Ugrai, Anna Verhoog, included in this declaration.)īen Maier, Cynthia F.G., Ernanda Souza, Gaston S. Graphic Design: Martin Hughes Open Game Content or are in the public domain are not (Elements that have previously been designated as Proofreaders: Rex Gibson, Shawn Merwin proper names (characters, deities, etc.), dialogue, plots,Īrt Director: Suzanne Helmigh storylines, locations, characters, illustrations, and tradeĬover Art: Marius Bota dress. Writing: Cory Fuller, Mark Aragona Game License version 1.0a, Section 1(e), and are notĮditing: Rex Gibson, Shawn Merwin Open Content: All trademarks, registered trademarks, Monty Martin, Rex Gibson, Shawn Merwin identified as Product Identity, as defined in the Open Jordon Gibson, Kelly McLaughlin, Logan Reese, Product Identity: The following items are hereby Rules Development: Benjamin Huffman, Celeste and is suitable for use with the 5th Edition rules system.Ĭonowitch, Chris Sims, Elliott Randall, Jacob Budz, The following table shows the experience required for each level.Lead Designer: Jordon Gibson, Shawn Merwin This product is compliant with the Open Game Licence This applies to all sources of XP: monsters, quests, bounties and Shrines. Various items provide increased Experience gain to facilitate the leveling of characters, and will stack additively with each other. Levels 91 and up earn 1 skill point per level. At levels 51 through 90, you earn 2 skill points per level. At levels 2 through 50, you earn 3 skill points per level. The level cap is 85, increased to 100 with the Ashes of Malmouth expansion. You will also gain access to up to two Masteries (level 2 you have the option to pick your first Mastery, level 10 you have the option to pick a second Mastery). Whenever that bar fills up, you will gain a level.Įach time you level up, you will gain 10 Offensive Ability, 10 Defensive Ability, 1 attribute point and up to 3 skill points. Experience is represented by the yellow bar on the HUD at the bottom of the screen, underneath health and energy. Experience will allow you to gain levels, which will increase your power through attributes and skill points. As you Kill monsters and complete quests, you will gain experience points.
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